William Zhao's Portfolio
They Shall Not Come Back

THEY SHALL NOT COME BACK is a narrative-driven VR interactive experience where you play the lingering soul of a teenage soldier who is killed in WWI. Scroll down to learn more about my role and the tools I used!

ROLES

  • VR Gameplay Engineer

TOOLS

  • Unreal Engine 5
  • Blender
  • Logic Pro
  • Meta Quest 3
They Shall Not Come Back

VR Interactable Piano

Developed an interactable piano with physics-based VR controls in Unreal Engine 5.

- Used Blueprinting to prototype interaction, audio, and haptic feedback.
- Used Material Editor to create shaders for the final look. (Left Image)
- Used Logic Pro to create the piano audio.

They Shall Not Come Back

Procedurally Animated Piano

Using a MIDI parser plugin, I made a Blender Geometry Node to procedurally animate my piano mesh.

They Shall Not Come Back

Other Gameplay

They Shall Not Come Back
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