THEY SHALL NOT COME BACK is a narrative-driven VR interactive experience where you play the lingering soul of a teenage soldier who is killed in WWI. Scroll down to learn more about my role and the tools I used!
Developed an interactable piano with physics-based VR controls in Unreal Engine 5.
- Used Blueprinting to prototype interaction, audio, and haptic feedback.
- Used Material Editor to create shaders for the final look. (Left Image)
- Used Logic Pro to create the piano audio.
Using a MIDI parser plugin, I made a Blender Geometry Node to procedurally animate my piano mesh.